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Flock: designing a product people could actually use.
A full UX process — surveys, sketches, wireframes, testing, and final UI — with the dead ends left in, because that's where the good decisions came from.
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TL;DR
The short version: Flock is [what Flock is, in one plain phrase]. I owned the process from research through final UI — surveying [X] people, sketching and cutting a pile of ideas, and testing wireframes with real users. Testing changed the design in [X] meaningful ways, and the final screens reflect what users actually did, not what I assumed they'd do.
The problem
What's broken, and for whom.
[The user problem in one sentence a non-designer would nod at — e.g. "People who want to do X end up doing Y, because every existing tool makes them Z."]
The people feeling this most: [who your users are and how you scoped them]. This was a [client project / self-initiated study], which meant [what that meant for scope and freedom].
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img/flock/problem-framing.png)
Constraints
The real-world stuff.
Research is never as clean as the textbook version. Here's what was scrappy about mine:
- Timeline: [how long you actually had, and where it pinched]
- Recruiting: [who you could realistically reach for surveys/testing, and the limits of that sample]
- Scope: [what you deliberately cut to keep the project shippable]
Owning these up front matters: every decision below was made inside these limits, not in a vacuum.
Research
Asking before assuming.
I started with user surveys — [X] respondents, recruited via [where/how] — asking about [the behaviors and pain points you probed].
What I expected to hear: [your going-in assumption].
What I actually heard: [the finding that surprised you].
"[The one survey response or insight that changed the direction of the whole project]"
The aha moment
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img/flock/research-synthesis.png)
Ideation
Lots of ideas. Most of them wrong.
The research pointed at a few "how might we" questions: [your 1–2 HMW statements]. From there I sketched wide — paper wireframes, quick variations, ideas I knew were probably bad but needed to see anyway.
What got cut early: [one specific idea you killed and why — e.g. "a feed-style layout, because the research showed users wanted to finish a task, not browse"]. Killing it stung a little. It was also obviously right.
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img/flock/sketches.png)
Testing
Where users proved me wrong.
I built wireframes for the core flow and tested them with [X] people — [moderated/unmoderated], working through [the key tasks you set].
Where they got stuck: [the specific stumbling point — what users did vs. what you expected]. That stumble revealed something I'd completely missed: [the insight].
The honest pivot: [the thing you were attached to that testing made you redesign].
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img/flock/wireframe-before.png)
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img/flock/wireframe-after.png)
From wireframe to UI
Every decision has a receipt.
Moving into high-fidelity UI, the visual direction needed to [the feeling/job the UI had to do for these specific users]. Here are three calls I made and where each one came from:
[Decision #1 — e.g. the navigation pattern]
Because: [the survey finding or test result that drove it — "Users in testing did X, so I did Y."]
[Decision #2 — e.g. the onboarding step]
Because: [the evidence behind it]
[Decision #3 — e.g. a layout or content choice]
Because: [the evidence behind it]
The result
The final screens.
One core journey, start to finish: [walk the flow in a line or two, as a user would experience it].
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img/flock/final-flow.png)
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img/flock/final-detail-1.png)
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img/flock/final-detail-2.png)
Outcomes
What it showed, and what's next.
- Validation: [what final testing showed — improved task success, clearer comprehension, positive signal]
- What changed in me: [how this project changed your approach to research going forward]
- Still open: [the question you'd test next — products are never done, and that's the point]
If this project got another sprint, I'd start with [your #1 next step] — because the research raised it and the timeline didn't allow it. That's not unfinished business; that's a roadmap.
Like how this came together? Let's talk.
I bring this same process — research, honest iteration, decisions with receipts — to every project.
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